Final Fantasy Type-0 HD is a game I wish I could have gotten into. I feel it has immense replay value (and not just because the game suggests it by counting how many times you’ve cleared it), a vast array of playable characters, and enough fan-service to the franchise to keep me invested, but it just didn’t click with me.
Contrary to the typical Final Fantasy play-style, Type-0 is a semi-tactical hack-and-slash game. After the first chapter, you’re given a total of fourteen characters (the first twelve named after playing cards, for some reason skipping Ten). You’re given the chance to select a party of three out of those, with the option to put the rest in the reserve to occasionally replace your current or fallen members. Each has different weapons, equip-able skills, and unique play-styles. However, they all level up separately. So, many times I would try to go through a mission, have my good character I was playing as die, and then end up scrambling with the remaining characters who were severely under-leveled, only to end up failing the mission, and have to restart. And as much as I love grinding, this game simply does not bring me the same amount of joy as a typical RPG would.
The characters just don’t seem to level up fast enough, dodging seems to be essential (which isn’t necessarily a bad thing), and I had a hard time finding certain characters useful in combat regardless of whether I’m playing as them or just have them as support characters.
I tried to follow the story. I really did, but I just couldn’t get invested in it. It’s a strange mishmash of school kids, secret agent militia, and war-time drama. I just couldn’t comprehend what they were throwing at me. The stark contrast between the kids joking in the classroom, then the same kids in the cutscenes with angsty, blood-covered faces. It’s jarring to say the least.
So, bottom line, I do think this game is worth checking out, but I’d say it’s more of a try-before-you-buy type of game.
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